Static Paradox blog post #4 - Game is done
Final puzzle The final puzzle has very limited changes. It will always start with a main timer that when it reaches 0, will send the player back to the start. It has 666 seconds. Good amount of buffer time. The main idea is seeing a door that requires to be opened and finding a way to open it. The main puzzles requires the player to find two out of four keys to open a door to get a gun and to shoot a lever. The lever opens a door for a keycard room which opens a room full of keys. The keys have to be used to open the first exit door and to open a room with four levers and an alien inside. One lever will open one of the final doors. Then a door to another keycard has to be opened to open another room full of keys. One of these keys goes to the last final door for opening it. The fake keys mostly exist to slow the player down with paranoia, and they built up over time as more are collected to waste more time. The announcer repeats his words constantly and mocks the player....